Keith Stuart

GTA6 gets it on: can the notoriously cynical action series finally find time for romance?

The newest trailer indicates Grand Theft Auto VI may have a soft centre, with its focus on outlaw lovers Lucia and Jason

Something new is coming to the Grand Theft Auto universe next year. I don’t mean super-high-definition visuals, or previously unexplored areas of Rockstar’s take on the US. This time it’s something much more profound. If you’ve seen the newly released second trailer from GTA6 – somewhat cruelly released just days after we discovered the game won’t be out until next May – then you might know what I mean. The brand new thing is romance.

When video games journalism eats itself, we all lose out | Keith Stuart

As industry giants trade beloved brands like commodities and AI offers easy content, independent games outlets are ​rising up. Here’s why they’re sorely needed

Last week was a bad one for video games journalism. Two key contributors to the veteran site Giant Bomb, Jeff Grubb and Mike Minotti, have announced their departure after a recent podcast was taken down. The 888th episode of the Giant Bombcast reportedly featured a section lampooning new brand guidelines issued to staff and is no longer available online. Later this week, it was announced that major US site Polygon was being sold to Valnet, owner of the ScreenRant and GameRant brands, resulting in a swathe of job losses. This follows ReedPop’s sale, in 2024, of four high-profile UK-based sites – Eurogamer, GamesIndustry.biz, Rock Paper Shotgun and VG247 – to IGN Entertainment, owned by Ziff Davis, which also resulted in redundancies.

Drop Duchy review – a sprawling challenge disguised as a block-dropping puzzler

Arcade Crew/Sleepy Mill Studio; PC
Build a card deck of landscape features; organise your territory on a Tetris-like playfield; battle enemies and bosses to progress. It might sound complicated, but this is an ingenious experiment in game design by combination

The indie video game scene is currently dominated by two unassailable genre titans: the rogue-like and the deck-builder. The first is a type of action adventure in which players explore procedurally generated landscapes, where they battle enemies, level up and then die – whereupon they start all over again from scratch. The latter is about building decks of collectible cards (think Pokémon or Magic: The Gathering, but digital) and fighting with them. Titles that combine both in interesting ways – such as Balatro and Slay the Spire – can become huge crossover hits. But the market is getting saturated and so developers are having to find new genres to mix into this potent game design cocktail.

Grand Theft Auto VI delayed until May 2026

Much anticipated title was due in autumn but fans will now have to wait another year after the announcement by Rockstar Games

Rockstar Games has delayed the launch of Grand Theft Auto VI until 26 May, 2026. The game had been scheduled for release this autumn, but the lack of a definite date was beginning to raise concerns within the industry.

Announcing the decision via a brief post on its website, the company said: “We are very sorry that this is later than you expected. The interest and excitement surrounding a new Grand Theft Auto has been truly humbling for our entire team. We want to thank you for your support and your patience as we work to finish the game.

Space Invaders on your wrist: the glory years of Casio video game watches

Their tech may have been primitive, but for 80s schoolchildren of a certain kind they had a glamour to equal any modern iPhone

Over the last couple of weeks I have been tidying our attic, and while the general aim has been to prevent its contents from collapsing through the ceiling, I have a side-mission. My most valued possession when I was twelve was a Casio GD-8 Car Race watch – a digital timepiece that included a built-in racing game on its tiny monochrome LCD display. Two big buttons on the front let you steer left and right to avoid incoming vehicles and your aim was to stay alive as long as possible. I lost count of the number of times it was confiscated by teachers at my school. I used to lend it to the hardest boys in the year, thereby guaranteeing me protection against bullies. As a socially inept nerd, this was invaluable to my survival. I’m pretty sure I still have the watch somewhere, and my determination to find it has been augmented by a recent discovery: these things are valuable now.

Lost Records: Bloom & Rage (Tape Two) review – love, grief and self-recrimination as the girls reunite

PC, PS5, XBox; Don’t Nod
The concluding half of this two-parter may be lacking in interactive challenges, but is profound, sensitively structured and emotionally resonant

One thing you realise as you get older is that memories are plastic and that the stories you tell about your life change with every recollection, depending on who you are at the time. This is one of the themes – and indeed the mechanics – of Lost Records, a narrative adventure about four teenage girls who develop an intense friendship in rural Michigan during the summer of 1995. In the first instalment, they form a band, discover an old shack in the woods to use as a clubhouse, and encounter a supernatural force emanating from a deep hole they discover nearby. But as autumn draws in and the girls plan a climactic rock gig, tragic secrets are uncovered.