Rick Lane

Doom: The Dark Ages review – id Software gets medieval in a dramatic rewrite of the shooter’s rules

PC, PS5, Xbox; id Software/Bathesda Softworks
This prequel takes a blunt force trauma approach to problem-solving and demon-killing, with a slower pace but more spectacular weaponry

Billed as a prequel to id Software’s 2016 revival of Doom, The Dark Ages is about as different as it could be from its predecessors while remaining recognisably part of the series. Where 2020’s Doom Eternal was about speed and evasion, The Dark Ages emphasises standing your ground. Where Eternal involved picking off enemies one by one, The Dark Ages empowers you to obliterate dozens of demons simultaneously. Where Eternal saw you juggling rapid-fire weapons in a finger-cramping frenzy, The Dark Ages lets you solve most problems by hitting things ferociously hard. Ripping and tearing are out. Blunt force trauma is in.