The Social Web (old posts, page 187)
'Star Wars'-Inspired Tabletop Games Bring Rebellion and Glory (without Disney)
"I am a huge fan of Star Wars," opines an article from the gaming Aftermath. "As every Star Wars fan knows, being a Star Wars fan means you hate Star Wars as much as you love it."
But fortunately there's Going Rogue and Galactic — two tabletop games "inspired" by the Star Wars universe (which just successfully crowdfunded a printed illustrated hardcover edition). They're described as "war among the stars" role-playing games, where members of The Liberation dedicate their lives to the war against The Mandate — "rebels, soldiers, spies, and criminals, or perhaps someone who simply picked up and blaster and said 'enough is enough.'"
The article notes that Going Rogue was a way for the game's designer to work out their issues with Star Wars:
"You can re-skin Going Rogue to be all the original stuff [from Star Wars]. I prefer, at this point, to play it not in canon Star Wars," Levine said. "And also, there are things I hate about canon Star Wars. I think it sucks that the Jedi are child kidnapping, sexless acetics!" In particular Going Rogue is a remix of Rogue One: A Star Wars Story, which depicts the lives of a group of rebel agents who give their lives for the rebellion before the original trilogy. "I love Rogue One and I hate Rogue One," Levine said...
But Going Rogue aims to do more than just allow players to "fix" Star Wars's narrative problems. It also allows players to explore this narrative of rebellion without having to interface with an evil entertainment empire: Disney... Going Rogue is an opportunity for Star Wars fans to make the story of Star Wars their own, including making it more in league with their own politics by taking Disney out of it. "Something I like about tabletop role playing and adaptational tabletop role playing is it says, 'Actually, fuck them. They don't get to own this thing,'" Levine said. "We can't fully divest from the connection to Star Wars. Obviously, we are downstream of it in certain ways. But we are also trying to say, fuck [Disney's] ownership of this thing that you love."
Aftermath adds that the game Going Rogue "intrigued me specifically because it was inspired by Rogue One: A Star Wars Story and Andor — in particular, Going Rogue has a mechanic baked into the game where your character is more or less guaranteed to go out in a blaze of glory for the cause."
[The game's designer says] "I wanted to design the game in a way that, as your character realized that they were willing to voluntarily sacrifice their life for this, you were narratively guaranteed by the mechanics that that sacrifice was worth it. You get to see, after they die, how it transforms the galaxy. I wanted you to get that feeling because you don't get that certainty in real life." They didn't make this game to convince anyone to become a socialist, but instead to create an emotional tool that serves as a mirror for the players' own feelings about what it means to devote your life to a political cause.
Read more of this story at Slashdot.
Ask HN: What are you working on? (May 2025)
Plwm – An X11 window manager written in Prolog
Does the World Need Publicly-Owned Social Networks?
"Do we need publicly-owned social networks to escape Silicon Valley?" asks an opinion piece in Spain's El Pais newspaper.
It argues it's necessary because social media platforms "have consolidated themselves as quasi-monopolies, with a business model that consists of violating our privacy in search of data to sell ads..."
Among the proposals and alternatives to these platforms, the idea of public social media networks has often been mentioned. Imagine, for example, a Twitter for the European Union, or a Facebook managed by media outlets like the BBC. In February, Spanish Prime Minister Pedro Sánchez called for "the development of our own browsers, European public and private social networks and messaging services that use transparent protocols." Former Spanish prime minister José Luis Rodríguez Zapatero — who governed from 2004 until 2011 — and the left-wing Sumar bloc in the Spanish Parliament have also proposed this. And, back in 2021, former British Labour Party leader Jeremy Corbyn made a similar suggestion.
At first glance, this may seem like a good idea: a public platform wouldn't require algorithms — which are designed to stimulate addiction and confrontation — nor would it have to collect private information to sell ads. Such a platform could even facilitate public conversations, as pointed out by James Muldoon, a professor at Essex Business School and author of Platform Socialism: How to Reclaim our Digital Future from Big Tech (2022)... This could be an alternative that would contribute to platform pluralism and ensure we're not dependent on a handful of billionaires. This is especially important at a time when we're increasingly aware that technology isn't neutral and that private platforms respond to both economic and political interests.
There's other possibilities. Further down they write that "it makes much more sense for the state to invest in, or collaborate with, decentralized social media networks based on free and interoperable software" that "allow for the portability of information and content." They even spoke to Cory Doctorow, who they say "proposes that the state cooperate with the software systems, developers, or servers for existing open-source platforms, such as the U.S. network Bluesky or the German firm Mastodon." (Doctorow adds that reclaiming digital independence "is incredibly important, it's incredibly difficult, and it's incredibly urgent."
The article also acknowledges the option of "legislative initiatives — such as antitrust laws, or even stricter regulations than those imposed in Europe — that limit or prevent surveillance capitalism." (Though they also figures showing U.S. tech giants have one of the largest lobbying groups in the EU, with Meta being the top spender...)
Read more of this story at Slashdot.